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DirectOrder

8
Posts
A member registered 21 days ago

Recent community posts

Thanks for the details - as a hobbyist/amateur programmer, I always find these interesting!

Thanks so much for looking into all of these! 

Hi again!  Some additional observations:

Bugs:

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-The cave in shake option is not remembering the selected setting.  It’s defaulting back to "on" after quitting and relaunching the game.

-I incurred damage that caused me to drop to low enough health that the blood pulse effect turned on.  However, the last damage noise (the sound effect that played when I took that damage) continued to play over and over until I healed enough for the blood pulse effect to go away.  I wish I had more specifics.

-I found an Amulet that did nothing.   Just said "Amulet".  It had a size, type, and value, but that’s it.  I have a screenshot if you’d like to see it.

-I was wearing an enchanted scalemail breastplate which granted me +20 STR.  I triggered a magic disenchanting trap that removed the +20 STR enchantment from my armor, but my character sheet still showed me having the +20 STR.  Not sure if I still actually had the enchantment when I shouldn't, or if the character sheet never updated and was showing the wrong STR value.  The amount of gold I could carry still matched my STR however, so I think I got to keep the enchantment.

-My level 22 character was allowed to walk into a "Cave Columns" square and was instantly killed.  I should not have been allowed to enter the square.  :(

 

QoL Requests:

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-I would love to be able to drop items from my inventory without needing to answer the (Y/N) prompt.  This one is not a big deal because I created an AutoHotKey script to bypass the prompt for me, but this would be a nice option to have.

-I also created a command in that same script that allows me to go straight to choosing what items I want to pick up off the ground when I press “g”.  This saves me from having to take two actions (activating the “pick up items?” prompt and then hitting “y”) every time I want to pick something up.  It feels way less tedious.  Again, I’ve already solved this for myself, but an option to bypass this prompt would be nice for others.  In fact, an option to permanently disable any (Y/N) prompt would be nice (without having to change the option that disables all prompts because I like the combat ones).

-It would be nice if the merchants/smugglers didn’t move around so much.  Sometimes I try to land on their square to interact with them and it takes me like four tries because they are moving every single turn.  It’s a very small annoyance, but an annoyance nonetheless. If you still want them to wander around the map as much as they do now, maybe always have them stop moving when your character enters any of their surrounding squares? Then once the player moves more than 1 square away they can continue wandering?  Idk just a thought.

-I know you mentioned that the "inventory full when trying to pick up an item" issue is a bugger to solve, but could you make it so that when trying to pick up an item you don't have space for, it takes you to your inventory screen and asks you which items you would like to drop to make room?  I know this isn't easy to solve, just trying to come up with ways to make it a bit less frustrating.

Thanks for reading!

No idea how it got there, and I don't know if it was there turn 1 or not.  I moved a few steps West, looked around for a few turns, then headed back East towards my starting square, and as I approached I saw her.  May have been turn 15?  20?  Don't remember if there was any unusual terrain...was too focused on her lol - I should have looked around and tried to notice.  No event popped up or anything.  Next time I see a 20+ OOD I'll try to gather a bit more info.  Thanks! :

Oh one last thing about the OOD depth monsters.  I just started a new game, spawned in as a Centaur Assassin on level one, and literally two squares from my starting spawn there is a LEVEL 24 monster named Vetala with genius Int, 184 Att, and 97 HP.  She chased me down, killed me in two hits and I died with a score of zero lol

I'm sure these OOD monsters are rare, but daaaaaaamn I'm getting unlucky... 

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Awesome, thanks so much for taking the time to read my feedback and for the information.  I definitely won't be forgetting the name Ilastra any time soon!

BTW, when looking into keeping the map centered after an auto move, I noticed it actually does do this if you only move one square at a time.  If you click one square right or up or whatever, it will move your character one space and update the map so it's centered again.  So you've already got the functionality in there, just might need to have it do that always instead of just when moving one space :)

Thanks again

Again, amazing game. I'm having so much fun - wish I would have found out about this game years ago.  As someone who has started and stopped halfway through developing my own roguelikes like a dozen times, kudos! 

 

Pretty sure this is a bug:

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-I had Lycanthropy, and game crashed immediately when I turned into a werewolf upon entering a new floor.  I heard the howl, but the screen turned black and it dumped me to the desktop.  It still recorded the death properly on the high scores list and listed the correct cause of death.

 

Not sure if these are bugs or not:

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-I had two of my first three runs ended by far out of depth monsters.  The first one happened on dungeon level 8 when I encountered a level 26 enemy.  It was not a champion or some crazy summons for failing a check.  It was just roaming around and pounded me into the ground lol

-Encountered a level 22 Nightmare and level 24 burrowing worm (among others) on dungeon level 4.  It was a Legendary Land, so perhaps this is just how Legendary Lands are.  But if it's typical to run into monsters that are 20 levels OOD in Legendary Lands, I'll never EVER go into any Legendary Land again lol

 -Had a blunderbuss (can't remember the name - some sort of exotic missile weapon) and it showed Dex and Health requirements (both of which I met), but every time I tried to equip it, it said my Int was too low, but did not show any Int requirement.  I read the item description like 10 times, nowhere did it mention an Int requirement.  I spent a couple levels raising my Int up to 20 and it still said my Int was too low. Maybe all exotic weapons have an Int requirement that's unspoken?

 

 Requests:

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-I would love an option to have the map always stay centered on my character.  I constantly click to move and then immediately hit "u" to center.  Click, u, click, u, click, u, click u.  I probably hit u 400 to 600 times each map lol.  Would love if the map just stayed centered.  I do know about scrolling with arrow keys and right-clicking to center the map on where you click but I find both to be very cumbersome.

 -To help alleviate above problem, I went into the rebind keys menu to change "Center Screen" from u to right mouse click.  Unfortunately you can't rebind anything to right mouse click.  Would love to be able to do that.

 -I typically play most of the time with the character screen up, and often hold onto skill points for various reasons.  But every time I need to see how many skill points I have I need to switch to one of the skill menus.  And often when I do, I realize I had more skill points than I thought.  There's room to display the current amount of skill points you have on the character screen right below where it shows how many attribute points you have.  I think it would be nice to list them there.

  

Suggestions:

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-When an item drops and you don't have room in your inventory to pick it up, it's a tedious process of clicking again and answering prompts to view the item that just dropped, and if you want to pick it up, then exit that screen, move to your inventory, drop an item there, go back to interacting with the space, accept the prompt to pick up items, and then select the ones you want to keep (and this gets worse with multiple items).  This is just a suggestion on how you might be able to improve it (although you may have already considered this and decided against it):  Allow players to pick up items they don't have inventory slots for, but give them "Encumbered" status that prevents them from moving.  Once they go into their inventory and drop all items they don't have room for, they can move again.  I think this would *greatly* streamline the process.

 -I already paid for the game when I downloaded it, but often when it comes to these types of projects, I like to give more to the dev every so often.  I went back to the itch.io page and there is no donate button.  I guess I could re-purchase the game (if itch.io will let me)?  A donate button would be nice!


That's it for now - off to some more YASDs!  

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Hi!  Just started playing this game and it's amazing!  I've been playing roguelikes for 30 years and this is becoming one of my favorites after just a few hours.  I could name 30 different aspects I love right off the top of my head.  I've got some things written down from my first few playthroughs (bugs, questions, etc)......where's the best place to leave feedback?  Not sure what the character limit is  here.